Tuesday, August 26, 2008

ref-Design Can Change: answers for designers

Downloadable booklet found here:


Why should designers be concerned with sustainability?
Scott Ewen from Emigre once said, "Designers make the world’s most beautiful trash", and it’s true. Paper accounts for 81 million tons of solid waste annually, which constitutes 40% of North America’s total. In the United States alone, designers purchase or specify $9.1 billion in printing and paper annually. When you create that much demand for such resource-intensive products and services you have an opportunity and responsibility to make a difference. Our action, or inaction, will have consequences.



Why should I care?
The risk global warming presents is huge and its impacts can be devastating. As the main contributors to this crisis, we all have a major responsibility.


"Designers actually have more potential to slow environmental degradation than economists, politicians and environmentalist. Their power is catalytic." Alastair Faud-Luke
Source: The Eco-Design Handbook


If that’s not motivation enough, we should also note that most major brands have added sustainability to their business agendas. They recognize it as a competitive advantage and as a key to continued success. From a position of self-interest alone, you really have to start thinking green.


"A common complaint at many a design conference is that designers are not taken seriously in the business world. Designers want to sit at the adult table. Yet despite the fact that sustainability is fast becoming a top-level business priority, and that it represents a progressive issue for which many designers should be sympathetic—design community awareness currently trails existing business initiatives (and related disciplines such as architecture and industrial design). When looking for examples of "design with a capital D," sustainability holds tremendous potential. Designers like to characterize themselves as problem-solvers. If this is true, then they should have little difficulty inserting themselves in the midst of this crucial emerging business dynamic." Phil Hamlett
Source: Communication Arts, Sustainability and Graphic Design

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Tuesday, August 19, 2008

ref - the total beauty of sustainable products

55% of senior executives know design is the most important mechanism for their companies to tackle sustainability. p9


"the world we have is the product of our way of thinking." albert einstein


"man is the only species capable of generating waste - things tht no other life on earth wants to have."
Gunter Pauli, Industrial Ecologist

"a good design goes beyond appearences."
Axel Thallemer, Head of Corporate Design, Festo AG&Co.

"waste is lost profit."30-31

ref - the nature of design

back to the principles with
new materials
forest management
reinventing the human presence on earth
p.3-5

man is everywhere a disturbing agent. Wherever he plants his foot, the harmonies of nature are turned to discord. George Perkins Marsh
p13

design failure=miscalibration of [human intentions + ecological results] p14

"the larger design challenge is to transform a wasteful society into one that meets human needs with elegant simplicity. Designing ecologically requires a revolution in our thinking that changes the kinds (... until the end of questions -next page) p27-28

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Sunday, August 10, 2008

THESIS_intro-my role in society

the green imperative
victor papanek

"consumers are more aware of the process than the product" p 174


role in society
p17

CHAPTER: DESIGNING FOR A SAFER FUTURE
hoice of material / manufacturing processes
p29

why 3rd worl recycle
p30


environment issues in life cycle assessment INTERESTING
TIL

read p181+182 again
"convenience is the enemy of excellence, fashion is the enemy of integrity and cuteness is the enemy of beauty"


"think with your whole body" deshimaru
p 75


"the easiest way to save resources and enerny and to cut down on waste is to use less."183




10 questions before buying + 3 (environmental)
p186-197

Monday, April 14, 2008

Sunday, April 6, 2008

Monday, March 31, 2008

audio logo?

from the aiga website.

Building Brand Value Through the Strategic Use of Sound
by
Noel FranusApril 26, 2007

Most organizations have relied almost exclusively on the sense of sight to communicate who they are, what they do and why they matter. Pirates have their unmistakable skull-and-bones flag. Nearly all religions have their own unique symbol. And today, practically every brand on earth has its own visual identity. Other senses are rarely part of the equation.
Yet sound has unquestionable potential in creating impressions. Consider the sonic snippets in your life—imagine Chariots of Fire or Rocky without music, a PC commercial without that Intel Inside bongggg, or a Harley-Davidson hog without its expertly calibrated tone. Sound triggers recall and reactions. And much like good visual or industrial design, it also has the ability to convey value and strengthen brand reputations.
Forward-thinking brands are catching on. In this first of a two-part series based on my
co-presentation at the “Gain” conference last October, we introduce the practice of audio branding and identity – the intentional use of music, sound and voice to create a connection between people and organizations. And in part two, we will dig deeper with a real-world, case-study look at the recently created audio identity for Sun Microsystems and its ubiquitous Java brand.
Our everyday response to sound
Sound has an immediate, direct link to both the rational and emotional parts of our brain. The sound of a screaming baby will raise your hackles in no time. On the other hand, the sound of a gentle stream or windswept field is more of a feeling—one that’s calm and soothing, perhaps even therapeutic.
None of this is news until you consider the cumulative effect. We’re exposed to hundreds (sometimes thousands) of sounds each day. Our brains sift through all of them, selecting those that deserve a response—usually those that are linked to a benefit or are vital to our survival. Many direct our feelings, thoughts, actions and speech. Sound acts as a filter through which we experience and understand our world.
For those of us in the business of designing brands—the practice of engineering perceptions—our opportunity is to link brands and benefits through the intentional use of music, sound, voice and silence.
Strategic audio in retail and beyond
Many retailers already leverage music as a selling tool. In 1998, Adrian North, David Hargreaves and Jennifer McKendrick ran a test in a British wine shop to determine the role of background music in purchase decisions. For a number of days they piped in French and German music, alternating between the two. The results: on French-music days, the French wine outsold the German wine by a ratio of four to one. On German-music days, German wine outsold the French by a ratio of three to one.
The same team also discovered that customers are likely to tolerate long waiting times (both on the phone and in the real world), if and when the hold/background music is enjoyable and fits our expectations.i
Muzak anchors its business on retail sound. Decades ago, the North Carolina company served up gentle tones to quell the fears of people riding elevators in early skyscrapers (hence the term “elevator music”). Now Muzak is a leading supplier of licensed music in retail spaces, and brand is their primary value-add. The firm’s “audio architects” design playlists to achieve two effects: first, the music mix must match a retailer’s brand personality; and second, the songs, segues and cumulative feel must provide a specific, intentional energy level for the environment. (Peppy people stick around and spend more.)
Music can also work wonders in advertising: McDonald’s “I’m lovin’ it” audio logo is recognizable by a whopping 93 percent of the people exposed to it.ii It’s also the cornerstone of a global campaign that has seen a significant increase in sales since the campaign’s inception. “We’re not advertising more,” says Larry Light, McDonald’s global marketing officer behind the effort. “What we have increased substantially is the effectiveness of the advertising…when you increase relevance, it sticks in people's minds.”iii
While music certainly has a role in moving the sales meter, there’s more to the story. Just as the color of your hair doesn’t define you as a person, music doesn’t define an entire brand. Audio identity takes into account the totality of a company’s sounds—from the promotional to the functional—and offers a systemic (rather than subjective) approach that ensures brands are perceived the way companies intend them to be perceived.
You might expect advertising agencies and marketing departments—not industrial-design or product development groups—to take the lead in audio branding. While there’s an obvious fit between advertising and sound, not all companies have the marketing prowess of a McDonald’s. And not all depend on advertising to grow relationships with customers; in many cases it’s the products themselves that define a person’s relationship with a company. That’s where software, industrial design and other roles come into play. Companies that extend their audio identity to products, services and promotions have more ways to grow brand value.iv The opportunity is there, and for most large companies (who already spend between $1 million and $20 million on sound) it’s ringing clear as a bell.
Building an audio identity
Most companies take one of two approaches to building an audio identity. The first is promotional audio branding, which aims to connect existing dots—to brand the sound, usually with a sonic logo or brand-identifier of some sort, everywhere a company communicates.
For example, if you’re advertising via traditional or experiential means, if you’re connecting with customers in events or retail spaces, or even if your company has a toll-free phone number, you’re already projecting an audio brand. Each touchpoint strengthens or weakens perceptions of your company.
Famous examples of promotional audio branding include NBC’s three-tone chimes, AOL’s “You’ve got mail,” or United Airlines’ adoption of George Gershwin’s “Rhapsody in Blue” as its corporate theme.
This is the outside layer of the onion and thus the easiest to peel. Though promotional audio branding only scratches the surface, it’s the least complicated to define and implementation is a relative snap. Plus, it works in sneaky ways that visuals can’t – people don’t need to pay attention to notice it.
The second approach is actionable audio branding, which makes the most of psychoacoustics—linking sound to the brain—to affect our emotions and change our behaviors. Well-designed, behavior-based audio branding is a critical part of the experience that we have with everyday products and environments—from computers to cell phones, from ATMs to busy public spaces. If not carefully orchestrated, then unfettered sound becomes irrelevant clutter in the mind of consumers.
Muzak’s service, designed to increase customer spending in retail spaces, is more an act of experience design than simply spinning records. They’re influencing behaviors. Same with the London Underground train’s “Mind the gap” voice alert—first and foremost it’s a safety warning, but it’s also a regional catchphrase and a popular retail franchise.
Designers for the Ford Mustang sought to create a visceral high when they recently redesigned the legendary car. The new Mustang’s front grill was tailored to emulate Steve McQueen’s cool-as-ice stare in the film Bullitt (in which McQueen drove a ’68 Mustang). Nearly 40 years later, Ford digitized the Bullitt soundtrack and tuned the Mustang’s exhaust system to precisely match that of the sound of McQueen’s machine as heard in the film.
Technology brands have a vast opportunity to build their brand through the use of sound. Unfortunately, most fall flat. Windows Vista, for instance, features a thoughtful set of interface sounds, but none of them are linked to the brand or other Microsoft products. To their credit, however, it has avoided a mistake that many electronics companies don’t: the system isn’t overloaded with careless or intrusive bleeps and blips. (Rule number one: brilliant sound design can never compensate for an otherwise poor user experience.)
Although actionable audio branding is more challenging than promotional branding, the rewards can be substantial, as it can cover nearly all aspects of a customer’s experience with a company. If your goal is to improve brand perceptions where the rubber hits the road, then the returns are real and the work is measurable.
Transformative audio branding
There’s another way to use audio as an influential extension of the brand, and it doesn’t involve the use of audio assets or sonic compositions to reinforce the brand. Transformative audio branding is a matter of reframing the entire business, using the lens of sound to drive innovation and seed new products that can result in new revenue streams and even new markets.
Take the well-known case of Apple—a once-confused (think 1996) computer-commodity company, which has become a household name, a category maker, a market leader and an iconic brand, thanks to the success of its iPod and iTunes music store. This success would have been hard to imagine 10 years ago, but Apple’s ability to properly harness our passion for music has transformed its business into one that all its competitors hope to emulate.
Starbucks is another one: where’s the role for music in a company that we once thought of as just a coffee business? Starbucks’ carefully crafted Hear Music brand (now playing at a Starbucks, iTunes store or XM satellite receiver near you) has changed our view of the company. Starbucks has morphed from a coffee brand to a trusted source of creative influence. Their success with Hear Music has fueled their expansion into books and movies. That’s a long way from providing a simple cup of joe.
Good sound is good business
There is no “Come to audio” moment. Neither Steve Jobs nor Howard Schultz woke up one day and simply decided to change their businesses based on a newfound passion for sound. Innovation is never that simple. But both companies have shown that at least one clear path to people’s hearts, minds and wallets is through their earbuds. Whatever comes next for tomorrow’s category-makers may very well follow suit. (Did someone say iPhone?)
Not all big companies are interested in, or capable of, innovating on a world-class scale. But many do, at the very least, want to be closer to the cutting edge than their competitors. And just about all companies, brand groups and product groups are keen on the idea of better leveraging their current investments. In this case they’re already spending millions on their sonic communications, and a strategic approach to audio can provide the economic value that’s otherwise missing.



List of references:
iNorth, Hargreaves and McKendrick, “Music and on-hold waiting time,” The British Journal of Psychology 90, Fall 1999; North and Hargreaves, “The effects of musical complexity and silence on waiting time,” Environment and Behavior 31, January 1999.iiAudio Branding Research Wave 1. SonicBrand UK, 2005.iiiNation’s Restaurant News, April 11, 2005ivBrand Sense study, Martin Lindstrom, 2005

About the Author: Noel Franus is director of strategy at Elias Arts and a former brand strategist with Sun Microsystems. Elias Arts has produced audio identities for MTV, Yahoo!, Orange, Columbia Pictures and many others. Noel spoke about audio identity at “Gain: AIGA Business and Design Conference” in October 2006, and he writes regularly about audio branding at
intentionalaudio.com/blog.

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titanic posters







Wednesday, March 26, 2008

titanic:::brockmann & bass

à la saul bass.

à la müller-brockmann.

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Wednesday, February 27, 2008

Monday, February 25, 2008

titanic:::new posters

Conceptual:::Type over image





Conceptual:::Type over image 2


Conceptual:::Documentary/Historic aspect



Modern approach:::Younger people



B movie 01



B movie 02


Old times romance




Wednesday, February 6, 2008

book:::visual communication - images with messages

by paul martin lester
thomson wadsworth, 2006.
belmont, CA.

"because the retina is the only part of the human body where brain cells are exposed to the outside world, vision (unlike hearing, smelling, tasting or feeling) has much to do with how you feel about what you see." p.414

"more often than not, images that are remembered are the ones that combine aesthetically pleasing elements with content that matters. (combining both beauty and meaning is difficult). because emotional and intellectual attributes ate culturally bound, the two seldom agree. abstract art is a clear example of visual works that depend on the mental state of the viewer for their appreciation."p 414

As children we learn the alphabet. however, letters are just like a drawing for us. with time, letters relate to an object "a" for apple. later, letters are put together to form words that we can read. "we are taught that although we can gain meaning for each, reading words is valued more than reading pictures. we were taught that pictures play a subservient role to words." in school we have just one art class. in all other classes "we learn to read stories, but we're never taught to read images." p. 415

THE POWER OF IMAGES OVER WORDS. (think about it)
- do we have more ads in magazines now?
- do we have more illustrations in manuals?
- do we have more isotypes around the city?
- do we have more visual artists than writers?
- do we have more

soup operas in the radio became television shows.
hearing the voice and sounds are not enough. we need to see it.

videoclips
just listening to the music is not enough. the spoken narrative is not enough. we need a visual one to emphasize.

youtube
popular because it's a visual resource.

audioconferences x videoconferences
talking on the phone is not enough, we need to see the person we're talking to.

skype, msn, yahoo messenger, ichat
from just text to text and voice> from just text and voice to text, voice and image.

what about movie posters?
before (less technology), more illustrative and abstract.
today, much more appealing visually.

books/newspaper
just type;
type + illustration;
type + illustration + photo;
we want an image to illustrate what we're reading.

tv news
iconography (when talking about economy, sports, politics)
the sound may be down but we know what the ancor is talking about because of the iconography showing behind him.

"for many, understanding of the world is being accomplished, not by reading words but by reading images." p. 415

is society becoming more visual? does it have to do with globalization? - a world without barriers (at least the western) - no letters put together, but images and symbols to convey a message. brands are expanding globaly. they are using one ad to reach so many different audiences (yuri's Japanese magazine with the same ads found in cosmopolitan magazine. i was kind of shocked when i turned the page and saw a white man and white woman in that magazine).

"there are strong indicaions that the status of images is improving. (...) philosopher hanno hardt warns that television is replacing words in print as the impoirtant factor in social communication. shortly, predicts hardt, words will be reserved only for bureaucratic transactions by means of business forms and in books that only a few individuals will read. reading is losing to watching because viewing requires less mental processing." p. 415

"rebellious youth clingto visual symbols because words are associated with old ways of communications and old ways of establishing social order. words are repressive, but pictures are fascinating, are easily understood within a particular culture and can be used for propaganda purposes. one of the acts of the Russian government eas to transform churches into motion pictures theaters in order to show propaganda films. all leaders understand that to control a countrym they must also control the pictures. leaders if the taliban government in afghanistan, for example, did not allow their citizens to watch any television programs." p. 415

Educational psychologist Jerome Bruner of New York cites studies showing that:
People remember:
- 10% of what they hear;
- 30% of what they read;
- 80% of what they see and do." p.417

When we here a major news events (attack of the twin towers, the tsunami, etc), we have to find a tv set because we need to see (pictures). p 417

"Knowing how and why sensations are produced increases your repertoire of observations. And the more observations you collect, the more you learn about the world, people and yourself.
The more you know, the more you hear.
The more you know, the more you smell.
The more you know, the more you taste.
The more you know, the more you feel.
The more you know, the more you see.
The more you know, the more you are you."
p.419

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Saturday, February 2, 2008

gender advertisements

"It appears that in cross-sexed encounters in american society, women smile more, and more expansively than men, which arrangement appears to be carried over into advertisements, perhapes with little conscious intent." gender advertisements, p.48.

Monday, January 28, 2008

a grdesigner who reads:::d.carson

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[David Carson by Hillman Curtis]

I believe that in order to carson to designe the way he does uing type he reads and "ingests" he content of each article. The result of his work is whatever made sense to him, as a designer.

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Saturday, January 26, 2008

buick lucerne

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reduced color palette.

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2008 Buick Enclave, TV Commercial 2

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interesting relation between places and their colors. most colors in this commercial are related to nature - so are the places shown.

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2008 Buick Enclave, TV Commercial 3

Buick Enclave TV commercial

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color palette reduced = more sophisticated.

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2008 Buick Enclave, TV Commercial 1

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special attention to the color palette.

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Sunday, January 20, 2008

characters read as images

another thing that's going on all around the planet is the so called emoticons. i just got from brazil to the usa and here they are to make everybody's lives easier! maybe i should just communicate through them. maybe my life would be easier if i did so. maybe i could use them in my papers for school! =) although this thought seems so absurd now, i wouldn't be surprised if in a near future professors [that grew up using them to talk to their teenager friends in the internet] would see them as an indispensable part in their students' works. after all, communication is very important and things change. in the times of shakespeare who would've guessed that we'd be contracting so many words today because we gotta express ourselves in a more contemporary way? i believe it's a non-stop process. we don't do many things the way our parents did and our kids won't do the exact same things we do now. we all change all the time. in this linguistic case, maybe it happens because we're too bored with language the way it is and we want to innovate it. but instead of learning a foreign language, we'd rather create a whole new one, which can be universal and easy to spread [hello, internet!].

enough of blah, blah, blah and let's go straight to the point, shall we?






*some people are taking this new language seriously and are aware of the future of our society.

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losing the power:::words

it's really impressive to see that words seem to be condemned to disappear in our days. i was researching for internet language (net lingo) and here's a list of the top 50.

2moro - Tomorrow

2nite - Tonight

BRB - Be Right Back

BTW - By The Way

B4N - Bye For Now

BCNU - Be Seeing You

BFF - Best Friends Forever

CYA - Cover Your Ass

DBEYR - Don't Believe Everything You Read

DILLIGAS - Do I Look Like I Give A Sh**

FUD - Fear, Uncertainty, and Disinformation

FWIW - For What It's Worth

GR8 - Great

ILY - I Love You

IMHO - In My Humble Opinion

IRL - In Real Life

ISO - In Search Of

J/K - Just Kidding

L8R - Later

LMAO - Laughing My Ass Off

LOL - Laughing Out Loud -or- Lots Of Love

LYLAS - Love You Like A Sister

MHOTY - My Hat's Off To You

NIMBY - Not In My Back Yard

NP - No Problem

NUB - it stands for a new person

OIC - Oh, I See

OMG - Oh My God

OT - Off Topic

POV - Point Of View

RBTL - Read Between The Lines

ROTFLMAO - Rolling On The Floor Laughing My Ass Off

RT - Real Time

RTM - Read The Manual

SH - Sh** Happens

SITD - Still In The Dark

SOL - Sh** Out of Luck

STBY - Sucks To Be You

SWAK - Sealed With A Kiss

TFH - Thread From Hell

THX - Thanks

TLC - Tender Loving Care

TMI - Too Much Information

TTYL - Talk To You Later

TYVM - Thank You Very Much

VBG - Very Big Grin

WEG - Wicked Evil Grin

WTF - What The F***

WYWH - Wish You Were Here

XOXO - it means Hugs and Kisses


will we all have to learn another "language" in order to survive in our tech culture? is this the next [but successful] esperanto?

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